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	<title>Comments for Learning Games</title>
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	<link>http://learninggames.wordpress.com</link>
	<description>Games with learning... or is that learning with games?</description>
	<pubDate>Sat, 17 May 2008 16:10:08 +0000</pubDate>
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		<title>Comment on Grade Guru - Facebook for learning? by Emily Sawtell</title>
		<link>http://learninggames.wordpress.com/2008/05/07/grade-guru-facebook-for-learning/#comment-2823</link>
		<dc:creator>Emily Sawtell</dc:creator>
		<pubDate>Mon, 12 May 2008 09:09:15 +0000</pubDate>
		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=285#comment-2823</guid>
		<description>Thanks Daniel - yes, perhaps a separate tab in the site for "Study Tips"...</description>
		<content:encoded><![CDATA[<p>Thanks Daniel - yes, perhaps a separate tab in the site for &#8220;Study Tips&#8221;&#8230;</p>
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		<title>Comment on US kids want games for learning by Alexandra Matthews</title>
		<link>http://learninggames.wordpress.com/2008/04/30/games-for-learning-us/#comment-2820</link>
		<dc:creator>Alexandra Matthews</dc:creator>
		<pubDate>Sat, 10 May 2008 10:20:17 +0000</pubDate>
		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=283#comment-2820</guid>
		<description>I whole-heartedly agree with you. Computer games have shown their ability to effectively engage their players and teach certain skills but commercial games still have the main goal of entertaining, not of pedagogy. For games to be used within education they need to focus on the learning outcomes but apply game design to create the same engaging/fun experience that commercial games do. If they are to be used within the classroom it is vital that information is provided for the teacher about the game highlighting the learning objectives, and also the games need to have quite short periods of gameplay so teachers are able to slot in games within their busy lesson plans.

I have been working on a research and development project looking at this area and at how relatively dry learning content (such as Mathematics) can be made engaging by incorporating game design. Development of the game (OceanQuest) is currently at prototype and evaluation stage. For more information see www.gamingandlearning.co.uk. Please feel free to provide feedback.

Alex</description>
		<content:encoded><![CDATA[<p>I whole-heartedly agree with you. Computer games have shown their ability to effectively engage their players and teach certain skills but commercial games still have the main goal of entertaining, not of pedagogy. For games to be used within education they need to focus on the learning outcomes but apply game design to create the same engaging/fun experience that commercial games do. If they are to be used within the classroom it is vital that information is provided for the teacher about the game highlighting the learning objectives, and also the games need to have quite short periods of gameplay so teachers are able to slot in games within their busy lesson plans.</p>
<p>I have been working on a research and development project looking at this area and at how relatively dry learning content (such as Mathematics) can be made engaging by incorporating game design. Development of the game (OceanQuest) is currently at prototype and evaluation stage. For more information see <a href="http://www.gamingandlearning.co.uk" rel="nofollow">http://www.gamingandlearning.co.uk</a>. Please feel free to provide feedback.</p>
<p>Alex</p>
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		<title>Comment on Rewards for chores goes virtual by Daniel Livingstone</title>
		<link>http://learninggames.wordpress.com/2008/04/07/virtual-rewards-real-chores/#comment-2818</link>
		<dc:creator>Daniel Livingstone</dc:creator>
		<pubDate>Fri, 09 May 2008 13:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=273#comment-2818</guid>
		<description>Thanks Amy,

Good post and interview there, and interesting to see some of the other software available.  I may well be using some of these in the coming years...</description>
		<content:encoded><![CDATA[<p>Thanks Amy,</p>
<p>Good post and interview there, and interesting to see some of the other software available.  I may well be using some of these in the coming years&#8230;</p>
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		<title>Comment on Grade Guru - Facebook for learning? by Daniel Livingstone</title>
		<link>http://learninggames.wordpress.com/2008/05/07/grade-guru-facebook-for-learning/#comment-2817</link>
		<dc:creator>Daniel Livingstone</dc:creator>
		<pubDate>Fri, 09 May 2008 13:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=285#comment-2817</guid>
		<description>Thanks for that Emily... I recognize that for the site to be successful it probably has to avoid being too 'preachy', but that you have thought about these issues.

But I think there is probably some value in having a 'study guide' section or somesuch - students using the site might get value from this (though I guess you also want to encourage students to add their own study guides and advice)</description>
		<content:encoded><![CDATA[<p>Thanks for that Emily&#8230; I recognize that for the site to be successful it probably has to avoid being too &#8216;preachy&#8217;, but that you have thought about these issues.</p>
<p>But I think there is probably some value in having a &#8217;study guide&#8217; section or somesuch - students using the site might get value from this (though I guess you also want to encourage students to add their own study guides and advice)</p>
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		<title>Comment on Grade Guru - Facebook for learning? by Emily Sawtell</title>
		<link>http://learninggames.wordpress.com/2008/05/07/grade-guru-facebook-for-learning/#comment-2816</link>
		<dc:creator>Emily Sawtell</dc:creator>
		<pubDate>Fri, 09 May 2008 12:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=285#comment-2816</guid>
		<description>Let me say upfront that I am the founder of GradeGuru at McGraw-Hill... Further to Daniel's point re plagiarism, it has been noted that while we very clearly state in the GradeGuru Community Standards that users should not use the site in any way that violates ethical academic principles (some of which is reproduced at the end of this comment), plagiarism could be made more of a “front and centre” issue in the main part of the site itself. We are considering a few options here in addition to the plagiarism detection service angle already mentioned:
1)	Providing free advice and information for students to ensure they are well versed on plagiarism and know how to adequately reference all of their work
2)	Creating links to that advice and commentary about plagiarism more prominently on the notes usage pages on GradeGuru
3)	Highlighting the issue and our policy re academic misconduct on our homepage

You will note on our page for notes upload we already have large, bold warnings about what constitutes copyright infringement and what will and will not be tolerated in terms of uploaded notes.

We are very keen to help students help themselves and each other and of course believe plagiarism does not help anyone! We would be interested to know what people think about the above ideas – are they likely to patronize students or are they a good idea? Any other suggestions of how else we might communicate these points loud and clear? We think the site has the potential to be both a great help to struggling students and a platform to allow “star students” to help others and get the recognition they deserve. We are open to any suggestions on how to encourage proper use.

B.    Don’t rip off other people’s work
        Post only what you create and own. Notes and materials created by your university, college, school, professors, lecturers, tutors, or other publishers are not yours to give.  Posting the work of others as if it is your own is theft – this is a black and white issue as far as GradeGuru is concerned. Don’t do it. Including some lines from a Shakespeare sonnet in an English poetry essay is OK.  Borrowing material chunks of your English lecturer’s detailed handout on Shakespeare’s poetry isn’t. GradeGuru can’t lecture You on international copyright law – You know if you are doing something wrong.
C.    This is for your personal research use
GradeGuru is for your own personal use ONLY.  No collecting information about other users to send spam.  No advertising.  No copying, no publishing, no redistribution. Thanks.
D.      No plagiarism or cheating
GradeGuru seeks to raise the educational playing field, not level it. You agree that we may supply Your Content (including that supplied prior to the version date of these Terms) to providers of anti-plagiarism tools at our discretion, so that such providers may, amongst other things, check the integrity of Your Content. Content posted by Users is only the start of your course and revision work, not an end in itself. Cheap plagiarism of material portions of essays and course work etc (a) is not the goal of GradeGuru (b) will not help you learn more, better or faster and (c) may be spotted by us and by teachers and examiners who use increasingly sophisticated anti-plagiarism tools (d) undermines the serious educational purpose of GradeGuru Services and (e) is a waste of your time. GradeGuru is not the lazy path to qualifications. It is a serious educational tool for those who want to be better educated, not just look better educated. GradeGuru does not want to alienate schools and teachers. We hope to earn their respect and  participation.</description>
		<content:encoded><![CDATA[<p>Let me say upfront that I am the founder of GradeGuru at McGraw-Hill&#8230; Further to Daniel&#8217;s point re plagiarism, it has been noted that while we very clearly state in the GradeGuru Community Standards that users should not use the site in any way that violates ethical academic principles (some of which is reproduced at the end of this comment), plagiarism could be made more of a “front and centre” issue in the main part of the site itself. We are considering a few options here in addition to the plagiarism detection service angle already mentioned:<br />
1)	Providing free advice and information for students to ensure they are well versed on plagiarism and know how to adequately reference all of their work<br />
2)	Creating links to that advice and commentary about plagiarism more prominently on the notes usage pages on GradeGuru<br />
3)	Highlighting the issue and our policy re academic misconduct on our homepage</p>
<p>You will note on our page for notes upload we already have large, bold warnings about what constitutes copyright infringement and what will and will not be tolerated in terms of uploaded notes.</p>
<p>We are very keen to help students help themselves and each other and of course believe plagiarism does not help anyone! We would be interested to know what people think about the above ideas – are they likely to patronize students or are they a good idea? Any other suggestions of how else we might communicate these points loud and clear? We think the site has the potential to be both a great help to struggling students and a platform to allow “star students” to help others and get the recognition they deserve. We are open to any suggestions on how to encourage proper use.</p>
<p>B.    Don’t rip off other people’s work<br />
        Post only what you create and own. Notes and materials created by your university, college, school, professors, lecturers, tutors, or other publishers are not yours to give.  Posting the work of others as if it is your own is theft – this is a black and white issue as far as GradeGuru is concerned. Don’t do it. Including some lines from a Shakespeare sonnet in an English poetry essay is OK.  Borrowing material chunks of your English lecturer’s detailed handout on Shakespeare’s poetry isn’t. GradeGuru can’t lecture You on international copyright law – You know if you are doing something wrong.<br />
C.    This is for your personal research use<br />
GradeGuru is for your own personal use ONLY.  No collecting information about other users to send spam.  No advertising.  No copying, no publishing, no redistribution. Thanks.<br />
D.      No plagiarism or cheating<br />
GradeGuru seeks to raise the educational playing field, not level it. You agree that we may supply Your Content (including that supplied prior to the version date of these Terms) to providers of anti-plagiarism tools at our discretion, so that such providers may, amongst other things, check the integrity of Your Content. Content posted by Users is only the start of your course and revision work, not an end in itself. Cheap plagiarism of material portions of essays and course work etc (a) is not the goal of GradeGuru (b) will not help you learn more, better or faster and (c) may be spotted by us and by teachers and examiners who use increasingly sophisticated anti-plagiarism tools (d) undermines the serious educational purpose of GradeGuru Services and (e) is a waste of your time. GradeGuru is not the lazy path to qualifications. It is a serious educational tool for those who want to be better educated, not just look better educated. GradeGuru does not want to alienate schools and teachers. We hope to earn their respect and  participation.</p>
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		<title>Comment on Rewards for chores goes virtual by Shaping Youth</title>
		<link>http://learninggames.wordpress.com/2008/04/07/virtual-rewards-real-chores/#comment-2815</link>
		<dc:creator>Shaping Youth</dc:creator>
		<pubDate>Thu, 08 May 2008 22:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=273#comment-2815</guid>
		<description>Interesting post...I wrote about rewards going virtual in a non-vw software game environ on Shaping Youth called 'My Reward Board' http://www.shapingyouth.org/blog/?p=353

I liked the fact that kids could learn and earn customizable 'rewards' that are non-materialistic and experiential. (e.g. services instead of goods; play a favorite board game, stay up an hour past bedtime, whatever) and also get a teensy dose of finance/savings acumen instilled at the same time. 

Down side is I bought it as a teaching tool to test out w/our own tween scene on the responsibility/chore chart front and they all seem to have 'outgrown it' far too fast...Still, there's something to be said for customizable aspects vs. Penguin schwag and Barbie tchotchkes...not to mention those freakin' chest/breast lifts on Miss Bimbo. ugh. Toxic cues.  

Nice to find your blog! --AJ</description>
		<content:encoded><![CDATA[<p>Interesting post&#8230;I wrote about rewards going virtual in a non-vw software game environ on Shaping Youth called &#8216;My Reward Board&#8217; <a href="http://www.shapingyouth.org/blog/?p=353" rel="nofollow">http://www.shapingyouth.org/blog/?p=353</a></p>
<p>I liked the fact that kids could learn and earn customizable &#8216;rewards&#8217; that are non-materialistic and experiential. (e.g. services instead of goods; play a favorite board game, stay up an hour past bedtime, whatever) and also get a teensy dose of finance/savings acumen instilled at the same time. </p>
<p>Down side is I bought it as a teaching tool to test out w/our own tween scene on the responsibility/chore chart front and they all seem to have &#8216;outgrown it&#8217; far too fast&#8230;Still, there&#8217;s something to be said for customizable aspects vs. Penguin schwag and Barbie tchotchkes&#8230;not to mention those freakin&#8217; chest/breast lifts on Miss Bimbo. ugh. Toxic cues.  </p>
<p>Nice to find your blog! &#8211;AJ</p>
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		<title>Comment on Gaming and Addiction by Daniel Livingstone</title>
		<link>http://learninggames.wordpress.com/2007/06/19/gaming-addiction/#comment-2796</link>
		<dc:creator>Daniel Livingstone</dc:creator>
		<pubDate>Tue, 29 Apr 2008 11:51:40 +0000</pubDate>
		<guid isPermaLink="false">http://learninggames.wordpress.com/2007/06/19/gaming-addiction/#comment-2796</guid>
		<description>I think that responsible parenting and supervision are perhaps a better solution to game addiction in the young than developing a game to 'un-addict' them.
And of course, neither I nor this blog are 'anti-games' - indeed as pointed out in many places in this blog, games do have great potential as learning tools. As well as great potential for wasting peoples' time... a lot depends on the game, the context, and the individual.</description>
		<content:encoded><![CDATA[<p>I think that responsible parenting and supervision are perhaps a better solution to game addiction in the young than developing a game to &#8216;un-addict&#8217; them.<br />
And of course, neither I nor this blog are &#8216;anti-games&#8217; - indeed as pointed out in many places in this blog, games do have great potential as learning tools. As well as great potential for wasting peoples&#8217; time&#8230; a lot depends on the game, the context, and the individual.</p>
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		<title>Comment on Gaming and Addiction by overklokan</title>
		<link>http://learninggames.wordpress.com/2007/06/19/gaming-addiction/#comment-2795</link>
		<dc:creator>overklokan</dc:creator>
		<pubDate>Tue, 29 Apr 2008 11:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://learninggames.wordpress.com/2007/06/19/gaming-addiction/#comment-2795</guid>
		<description>it is anti-games one, and game itself will address that a lot ...</description>
		<content:encoded><![CDATA[<p>it is anti-games one, and game itself will address that a lot &#8230;</p>
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		<title>Comment on OLPC Laptop vs. Intel Classmate by Daniel Livingstone</title>
		<link>http://learninggames.wordpress.com/2008/04/23/olpc-laptop-vs-intel-classmate/#comment-2794</link>
		<dc:creator>Daniel Livingstone</dc:creator>
		<pubDate>Tue, 29 Apr 2008 11:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://learninggames.wordpress.com/?p=279#comment-2794</guid>
		<description>Yikes, missed that.

Thanks for the link. I haven't had a chance to try out Sugar for myself, but watching the BBC videos it was clear that the unfamiliar interface was NO barrier to the children using it. It might freak out funders who are used to Windows, and draw on unfamiliar metaphors, but as highlighted in the link, it was designed from the ground up to be a &lt;em&gt;learning&lt;/em&gt; environment - unlike Windows.</description>
		<content:encoded><![CDATA[<p>Yikes, missed that.</p>
<p>Thanks for the link. I haven&#8217;t had a chance to try out Sugar for myself, but watching the BBC videos it was clear that the unfamiliar interface was NO barrier to the children using it. It might freak out funders who are used to Windows, and draw on unfamiliar metaphors, but as highlighted in the link, it was designed from the ground up to be a <em>learning</em> environment - unlike Windows.</p>
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		<title>Comment on Gaming and Addiction by Daniel Livingstone</title>
		<link>http://learninggames.wordpress.com/2007/06/19/gaming-addiction/#comment-2792</link>
		<dc:creator>Daniel Livingstone</dc:creator>
		<pubDate>Sun, 27 Apr 2008 22:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://learninggames.wordpress.com/2007/06/19/gaming-addiction/#comment-2792</guid>
		<description>And the source is?
I would have thought that your comment was an ‘anti-game’ one if I didn’t see that you were making your MMORP!</description>
		<content:encoded><![CDATA[<p>And the source is?<br />
I would have thought that your comment was an ‘anti-game’ one if I didn’t see that you were making your MMORP!</p>
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