I’m not the only one disconcerted by the extent to which childrens’ virtual worlds appear to be training grounds for tomorrow’s unthinking consumers. Via recent discussion at RezEd:
At Shaping Youth, the question is asked: Virtual Worlds Are Still Unwritten: Can We Move Beyond Consumption?
This is a good discursive post - and draws on a wide range of writing, reports and commentators to illustrate why marketers are stampeding towards the creation of virtual worlds for children - and why we need to be concerned.
At Feeding Change, Liam O’Donnel has similar concerns (some crossposting between the two), and Liam has gone so far as to create a second blog to host his studies into Club Penguin - to look at how Virtual Worlds are redefining literacy for children. Considering, for example, the literacy of status which seems to be a major force in the design/success of Club Penguin.
From all of which common themes emerge - children are engaging with new literacies of status and with messages that reinforce the idea that ‘you are what you own’. Something that educators and parents really should be more aware of.