Lessons from Arden
January 9, 2008 — Daniel LivingstoneI wrote some time ago about the possibility of failure in attempting to develop serious games to teach academic subjects (Failures in GBL). The FutureLab Flux blog has a comment from Ted Castranova on another key issue - that developing good fun games, whether educational or not, may be several orders of magnitude more expensive than Universities can afford. The context here is his Arden: World of Shakespeare project which had to be scaled back from its original goals. Still a project well worth a look, however.
